Tirpitz Museum, Blåvand

Designed by: Tinker Imagineers
For client: Vardemuseerne Floor area: 2800.00 M² Year of completion: 2017
Nominated for: 最佳数字技术运用

About the Project

Tirpitz transforms and expands a German WWII bunker into a museum complex comprising four exhibitions within a single structure, seamlessly embedded into the shorelands of Blåvand, Denmark. Visitors experience a scenic journey through time and space of West Jutland that comes to life following the rhythms of nature.

In the unruly bunker landscape of the Army of Concrete gallery, visitors get to discover the story of how the Atlantikwall came about in West Jutland. Once they enter the bunkers, they step into the personal spaces of the Danes and Germans who worked and lived around the Atlantikwall.

West Coast Stories, the gallery that focuses on 100,000 years of West Coast history, is turned into a nighttime 4D theatre twice an hour. The audio-visual theatre has visitors sit down in a lifeboat before taking them on a tempestuous multimedia journey through time.

Along with its changing colours and sounds, the atmosphere of Gold of the West Coast alternates between warm and cold in a timeless fashion, referring to the origins of amber. In the enchanting steel forest, the visitors will discover amber enclosures that are millions of years old, beautiful treasures, and many stories.

From the sunken galleries visitors are able to walk into the original bunker which grounds the tale of an impressive war machine that fortunately was never finished. In the dark, visitors play with light and activate shadow plays that reveal how the bunker should have functioned.

What’s unique about it

Tinker imagineers enhanced the strong connection of BIG’s architecture with the sturdy countryside. The central courtyard allows access into the underground galleries that have an abundance of natural daylight, which changes all the time, an unusual feature for an exhibition space. It keeps visitors in touch with the rhythms of nature and the designers used this as the leitmotif of the exhibitions. Every gallery has its own rhythm beating in sync with its storyline: high and low tide, night and day, good and bad, hot and cold, the passing of time.

In order to create four different dynamic atmospheres, state-of-the-art multimedia takes centre stage but is never on the forefront. The architecture is left untouched. Concrete walls are projection canvasses; at West Coast Stories, a very subtle seascape brings the exhibition to life during daylight mode. Twice an hour a spectacular nighttime 4D video mapping show immerses the visitors. The dune landscape's décor comes alive with physical details popping up as a projection surface.

Digital technology is consistently used to expand the storytelling. For example, to create the glowing world of amber Tinker imagineers used innovative LED-programming inside the iron trees to create magical effects that refer to the origins of amber. At Army of Concrete, visitors experience the tension between light and dark, good and bad during WWII. Each bunker has its own personal story told through speakers and hidden projections combined with the showcase of physical objects that can be explored.

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